Oh, and one more thing – if I don’t mention a card that has one of the set’s core mechanics, in this case venture/Dungeons or rolling a d20, then consider my rating of that card “Niche Inclusion” for a deck that is focused on that particular mechanic. When you inevitably disagree with a rating or omitted card, please feel free to tweet at with your thoughts! I also don’t review every card – if I feel they’re not worth mentioning, I don’t give them a write-up, but we all know there’s a deck out there for every card. I won’t be reviewing reprints, so you can just assume I feel the same way about Heroic Intervention as I did before we found out it was in this set. My goal when playing Commander is for everyone to have fun but also for me to have a good shot at winning the game, so if that’s your mindset as well, these ratings will probably resonate with you. That means you’ll be hearing about cards largely from that more relaxed perspective. Niche Inclusion: This card might make your deck if you have a deckbuilding restriction, whether it’s self-imposed based on theme or flavor, a power level consideration, or a card availability concern.Īs a reminder, my focus is on social Commander rather than competitive EDH.Tech Card: Counterplay is important, and if a card doesn’t fit into one of the above categories but is good enough at countering other strategies, it’ll be included here.This category also covers cards that look good enough to try out but don’t seem like obvious winners. Role Player: This card might not be the cornerstone of a deck list, but it’s an important part of the engine or strong enough on its own to merit potential inclusion.Powerhouse: This card’s not really about synergy, but it’s good all by itself.It’s probably worth dedicating other slots in your deck to cards that work with a build-around. It either enables the theme by itself or is something you’re looking to take advantage of over the course of your ideal game. Build-Around: This card can be a huge player in the theme of your deck.Its best use is to lead the charge as the cornerstone of your deck, but it can probably fit into your 99 as well. Commander: You want this card in the command zone at the start the game.White & Blue / Black & Red / Green, Gold, etc / Commander Set As far as ratings go, I don’t use numbers or grades – instead, I use this more subjective set of categories (though what really matters is what I write about the card, as I suspect most reviewers will tell you). Items must be in the same condition as when purchased and still in original packaging.Well, I wrapped up the regular set, but there’s still a whole Forgotten Realms Commander set to go through! These cards are wholly for Commander, so I’ll be look at each and every card from it. Returns on any item may only be made within seven (7) days of the items purchase. Gift vouchers and in store credit are non-refundable and not redeemable for cash. In the unlikely event of being charged for an unavailable item of a processed order, D20 Battleground will refund the full amount of that item. The item will only be accepted if it is returned in an unused and unopened condition. D20 Battleground will pay the return delivery charges of a return if it is a result of our error. If the replacement item is unavailable a credit amount to the value of the returned product will be issued, or a refund on request.Īny item that has been incorrectly sent to you, as a result of our error, may be returned or refunded credit on your account, or a full refund on request. Returns must include its original packaging and all it's original content as applicable on return. The products will be exchanged for the same item if indeed found to be damaged / faulty by D20 Battleground. 98 additional Magic: The Gathering cardsĪdventures in the Forgotten Realms will have four different Commander decks to choose from.Īny other damaged or Faulty goods must be reported on within a two-day period of receipt.Pick your favourite version join in the fun with this ready-to-play 100-card deck. Fans of Magic will see how the rules and tools of their favourite card game translate the mechanics and feel of the adventures you find in Dungeons & DragonsĬommander is one of Magic’s most popular formats and can be played 1-vs-1 or multiplayer. Fans of Dungeons & Dragons will recognize plenty of items, spells, and campaign tropes packed into Adventures in the Forgotten Realms. Adventures in the Forgotten Realms is Magic’s take on the most popular Dungeons & Dragons setting, bringing the characters and experiences of the world’s greatest roleplaying game to life in the world’s greatest card game.Īdventures in the Forgotten Realms brings the storytelling and roleplaying of Dungeons & Dragons to Magic through every card.
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